This semester, we are dealing with non-cooperative games where each player acts independently
In coordination games, players don't necessarily have conflicting interests
Pure coordination game: does not matter which strategy players choose, so long as they choose the same!
Two Pure Strategy Nash Equilibria:
The flat tire game from before is also a pure coordination game
Four PSNE:
Thomas Schelling
1921—2016
Economics Nobel 2005
Without pre-game communication, expectations must converge on a focal point
A major idea in Thomas Schelling's work, we often call them “Schelling points”
Thomas Schelling
1921—2016
Economics Nobel 2005
“[I]t is instructive to begin with the...case in which two or more parties have identical interests and face the problem not of reconciling interests but only of coordinating their actions for their mutual benefit, when communication is impossible.”
“When a man loses his wife in a department store without any prior understanding on where to meet if they get separated, the chances are good that they will find each other. It is likely that each will think of some obvious place to meet, so obvious that each will be sure that the other is sure that it is ‘obvious’ to both of them. One does not simply predict where the other will go, since the other will go where he predicts the first to go, which is wherever the first predicts the second to predict the first to go, and so ad infinitum.”
Thomas Schelling
1921—2016
Economics Nobel 2005
“What is necessary is to coordinate predictions, to read the same message in the common situation, to identify the one course of action that their expectations of each other can converge on. They must ‘mutually recognize’ some unique signal that coordinates their expectations of each other. We cannot be sure that they will meet, nor would all couples read the same signal; but the chances are certainly a great deal better than if they pursued a random course of search.” (p.54).
Example
Example
Which one would (should?) you choose?
Culture and informal norms (“unwritten laws”) play an enormous role!
“Assurance” game: a special case of coordination game where one equilibrium is universally preferred
Here, both prefer (Whit, Whit) over (SB, SB)
“Assurance” game: a special case of coordination game where one equilibrium is universally preferred
Here, both prefer (Whit, Whit) over (SB, SB)
Still two PSNE
Players get their preferred outcome only if each has enough assurance the other is likely to pick it
Suppose all agree Dvorak is superior
Path Dependence: early choices may affect later ability to choose or switch
Lock-in: the switching cost of moving from one equilibrium to another becomes prohibitive
David, Paul A, 1985, "Clio and the Economics of QWERTY," American Economic Review, 75(2):332-337
"First-degree" path dependency:
Examples:
Liebowitz, Stan J and Stephen E Margolis, 1990, "The Fable of the Keys," Journal of Law and Economics, 33(1):1-25
"Second-degree" path dependency:
Not inefficient: no better decision could have been made at the time
Liebowitz, Stan J and Stephen E Margolis, 1990, "The Fable of the Keys," Journal of Law and Economics, 33(1):1-25
"Third-degree" path dependency:
Inefficient lock-in
Liebowitz, Stan J and Stephen E Margolis, 1990, "The Fable of the Keys," Journal of Law and Economics, 33(1):1-25
Arthur, W. Brian, 1989, "Competing Technologies, Increasing Returns, and Lock-In by Historical Events," Economic Journal 99(394): 116-131
In the long-run, Technology B is superior
But in the short-run, Technology A has higher payoffs
Inefficient lock-in
But what about uncertainty?
Arthur, W. Brian, 1989, "Competing Technologies, Increasing Returns, and Lock-In by Historical Events," Economic Journal 99(394): 116-131
Role for entrepreneurial judgment and "championing" a standard
Champions who forecast higher long-term payoffs can subsidize adoption in the short run
September 3, 1967, “H day” in Sweden
Sweden switched from driving on the left side of the road to the right
“If it was a matter of hunting a deer, everyone well realized that he must remain faithful to his post; but if a hare happened to pass within reach of one of them, we cannot doubt that he would have gone off in pursuit without scruple.”
rousseau, Jean Jacques, 1754, Discourse of Inequality
Often invoked to discuss public goods, free rider problems
Two PSNE, and (Stag, Stag) ≻ (Hare, Hare)
Can't take down a Stag alone, need to rely on a group to work together
Each player prefers a different Nash equilibrium over another
But coordinating is better than not-coordinating, for both!
Each player prefers a different Nash equilibrium over another
But coordinating is better than not-coordinating, for both!
Two PSNE:
Two strategies per player: act tough/cool vs. weak
Each prefers to act tough and have the other player act weak
Often called an “anti-coordination” game
A common example in movies
Two cars aimed at each other, or racing furthest to edge of cliff
A common example in movies
Two cars aimed at each other, or racing furthest to edge of cliff
Two PSNE:
So long as both choose different strategies, avoids worst outcome
Each player may try to influence the game beforehand
Project and signal “toughness” (or that they are “crazy”) before the game
Find a commitment strategy so you have no choice but to play tough
Schelling: “If you're invited to play chicken and you decline, you've already played [and lost]”
One variant of chicken is also famous: Hawk-Dove game
Evolutionary biology, political science, bargaining
Can all players potentially benefit from the interaction?
Do all players prefer one outcome over another?
Does the players prefer different outcomes?
Is there a Pareto improvement from Nash equilibrium?
Nash equilibrium is the most well known solution concept in game theory
Suppose we have a coordination game with multiple equilibria
What can we say about behavior of players?
Another answer: we must confront multiple equilibria in economics
We need to consider multiple criteria beyond best responses to select a plausible equilibrium
Which equilibrium is most (Pareto) efficient?
Stag Hunt:
Consider the “Pittsburgh Left” game
Two PSNE: (Left, Yield) and (Yield, Straight)
This is just a variant of Chicken
Both equilibria are Pareto efficient!
We often face multiple Pareto efficient equilibria
Sometimes institutions are created to select and enforce a particular equilibrium
Consider a Stag Hunt
(Stag, Stag) is efficient and “payoff dominant”
(Hare, Hare) is “risk dominant”
Consider the following game
Column has a dominant strategy to always play Left
Given this, Row should play Down
Unique Nash equilibrium: (Down, Left)
Rationalizable game outcomes are a more general solution concept than Nash equilibrium
Nash equilibria are a subset of rationalizable outcomes
Consider the following game
Solved using best response analysis, we see a unique Nash equilibrium: (Middle, Middle)
Row plays Middle because she believes Column will rationally play Middle (who plays that because he believes that Row will play Middle)...
But players can also rationalize other possibilities
For example, Row can rationalize playing Left
Column can rationalize playing Right
Similarly, we can rationalize many game outcomes under certain beliefs that players have
(1) (Left, Left): Row will play Left if she believes Column will play Right; Column will play Left if he believes Row will play Left
(2) (Left, Middle): Row will play Left if she believes Column will play Right; Column will play Middle if he believes Row will play Middle
(3) (Left, Right): Row will play Left if she believes Column will play Right; Column will play Right if he believes Row will play Right
(4) (Middle, Left): Row will play Middle if she believes Column will play Middle; Column will play Left if he believes Row will play Left
(5) (Middle, Middle): Row will play Middle if she believes Column will play Middle; Column will play Middle if he believes Row will play Middle
(6) (Middle, Right): Row will play Middle if she believes Column will play Middle; Column will play Right if he believes Row will play Right
(7) (Right, Left): Row will play Right if she believes Column will play Left; Column will play Left if he believes Row will play Left
(8) (Right, Middle): Row will play Right if she believes Column will play Left; Column will play Middle if he believes Row will play Middle
(9) (Right, Right): Row will play Right if she believes Column will play Left; Column will play Right if he believes Row will play Right
What is key here is that players can rationalize playing a strategy if it is a best response to at least one strategy
Inversely, if a strategy is never a best response, playing it is not rationalizable
For this game, since each strategy is sometimes a best-response, for both players, all 9 outcomes are rationalizable
Rationalizability can sometimes find us the Nash equilibrium
Consider the game with some different payoffs
Rationalizability can sometimes find us the Nash equilibrium
Consider the game with some different payoffs
First, find all best responses
Rationalizability can sometimes find us the Nash equilibrium
Consider the game with some different payoffs
First, find all best responses, and next delete all strategies that are never a best response
Rationalizability can sometimes find us the Nash equilibrium
Consider the game with some different payoffs
First, find all best responses, and next delete all strategies that are never a best response
Rationalizability can sometimes find us the Nash equilibrium
Consider the game with some different payoffs
First, find all best responses, and next delete all strategies that are never a best response
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This semester, we are dealing with non-cooperative games where each player acts independently
In coordination games, players don't necessarily have conflicting interests
Pure coordination game: does not matter which strategy players choose, so long as they choose the same!
Two Pure Strategy Nash Equilibria:
The flat tire game from before is also a pure coordination game
Four PSNE:
Thomas Schelling
1921—2016
Economics Nobel 2005
Without pre-game communication, expectations must converge on a focal point
A major idea in Thomas Schelling's work, we often call them “Schelling points”
Thomas Schelling
1921—2016
Economics Nobel 2005
“[I]t is instructive to begin with the...case in which two or more parties have identical interests and face the problem not of reconciling interests but only of coordinating their actions for their mutual benefit, when communication is impossible.”
“When a man loses his wife in a department store without any prior understanding on where to meet if they get separated, the chances are good that they will find each other. It is likely that each will think of some obvious place to meet, so obvious that each will be sure that the other is sure that it is ‘obvious’ to both of them. One does not simply predict where the other will go, since the other will go where he predicts the first to go, which is wherever the first predicts the second to predict the first to go, and so ad infinitum.”
Thomas Schelling
1921—2016
Economics Nobel 2005
“What is necessary is to coordinate predictions, to read the same message in the common situation, to identify the one course of action that their expectations of each other can converge on. They must ‘mutually recognize’ some unique signal that coordinates their expectations of each other. We cannot be sure that they will meet, nor would all couples read the same signal; but the chances are certainly a great deal better than if they pursued a random course of search.” (p.54).
Example
Example
Which one would (should?) you choose?
Culture and informal norms (“unwritten laws”) play an enormous role!
“Assurance” game: a special case of coordination game where one equilibrium is universally preferred
Here, both prefer (Whit, Whit) over (SB, SB)
“Assurance” game: a special case of coordination game where one equilibrium is universally preferred
Here, both prefer (Whit, Whit) over (SB, SB)
Still two PSNE
Players get their preferred outcome only if each has enough assurance the other is likely to pick it
Suppose all agree Dvorak is superior
Path Dependence: early choices may affect later ability to choose or switch
Lock-in: the switching cost of moving from one equilibrium to another becomes prohibitive
David, Paul A, 1985, "Clio and the Economics of QWERTY," American Economic Review, 75(2):332-337
"First-degree" path dependency:
Examples:
Liebowitz, Stan J and Stephen E Margolis, 1990, "The Fable of the Keys," Journal of Law and Economics, 33(1):1-25
"Second-degree" path dependency:
Not inefficient: no better decision could have been made at the time
Liebowitz, Stan J and Stephen E Margolis, 1990, "The Fable of the Keys," Journal of Law and Economics, 33(1):1-25
"Third-degree" path dependency:
Inefficient lock-in
Liebowitz, Stan J and Stephen E Margolis, 1990, "The Fable of the Keys," Journal of Law and Economics, 33(1):1-25
Arthur, W. Brian, 1989, "Competing Technologies, Increasing Returns, and Lock-In by Historical Events," Economic Journal 99(394): 116-131
In the long-run, Technology B is superior
But in the short-run, Technology A has higher payoffs
Inefficient lock-in
But what about uncertainty?
Arthur, W. Brian, 1989, "Competing Technologies, Increasing Returns, and Lock-In by Historical Events," Economic Journal 99(394): 116-131
Role for entrepreneurial judgment and "championing" a standard
Champions who forecast higher long-term payoffs can subsidize adoption in the short run
September 3, 1967, “H day” in Sweden
Sweden switched from driving on the left side of the road to the right
“If it was a matter of hunting a deer, everyone well realized that he must remain faithful to his post; but if a hare happened to pass within reach of one of them, we cannot doubt that he would have gone off in pursuit without scruple.”
rousseau, Jean Jacques, 1754, Discourse of Inequality
Often invoked to discuss public goods, free rider problems
Two PSNE, and (Stag, Stag) ≻ (Hare, Hare)
Can't take down a Stag alone, need to rely on a group to work together
Each player prefers a different Nash equilibrium over another
But coordinating is better than not-coordinating, for both!
Each player prefers a different Nash equilibrium over another
But coordinating is better than not-coordinating, for both!
Two PSNE:
Two strategies per player: act tough/cool vs. weak
Each prefers to act tough and have the other player act weak
Often called an “anti-coordination” game
A common example in movies
Two cars aimed at each other, or racing furthest to edge of cliff
A common example in movies
Two cars aimed at each other, or racing furthest to edge of cliff
Two PSNE:
So long as both choose different strategies, avoids worst outcome
Each player may try to influence the game beforehand
Project and signal “toughness” (or that they are “crazy”) before the game
Find a commitment strategy so you have no choice but to play tough
Schelling: “If you're invited to play chicken and you decline, you've already played [and lost]”
One variant of chicken is also famous: Hawk-Dove game
Evolutionary biology, political science, bargaining
Can all players potentially benefit from the interaction?
Do all players prefer one outcome over another?
Does the players prefer different outcomes?
Is there a Pareto improvement from Nash equilibrium?
Nash equilibrium is the most well known solution concept in game theory
Suppose we have a coordination game with multiple equilibria
What can we say about behavior of players?
Another answer: we must confront multiple equilibria in economics
We need to consider multiple criteria beyond best responses to select a plausible equilibrium
Which equilibrium is most (Pareto) efficient?
Stag Hunt:
Consider the “Pittsburgh Left” game
Two PSNE: (Left, Yield) and (Yield, Straight)
This is just a variant of Chicken
Both equilibria are Pareto efficient!
We often face multiple Pareto efficient equilibria
Sometimes institutions are created to select and enforce a particular equilibrium
Consider a Stag Hunt
(Stag, Stag) is efficient and “payoff dominant”
(Hare, Hare) is “risk dominant”
Consider the following game
Column has a dominant strategy to always play Left
Given this, Row should play Down
Unique Nash equilibrium: (Down, Left)
Rationalizable game outcomes are a more general solution concept than Nash equilibrium
Nash equilibria are a subset of rationalizable outcomes
Consider the following game
Solved using best response analysis, we see a unique Nash equilibrium: (Middle, Middle)
Row plays Middle because she believes Column will rationally play Middle (who plays that because he believes that Row will play Middle)...
But players can also rationalize other possibilities
For example, Row can rationalize playing Left
Column can rationalize playing Right
Similarly, we can rationalize many game outcomes under certain beliefs that players have
(1) (Left, Left): Row will play Left if she believes Column will play Right; Column will play Left if he believes Row will play Left
(2) (Left, Middle): Row will play Left if she believes Column will play Right; Column will play Middle if he believes Row will play Middle
(3) (Left, Right): Row will play Left if she believes Column will play Right; Column will play Right if he believes Row will play Right
(4) (Middle, Left): Row will play Middle if she believes Column will play Middle; Column will play Left if he believes Row will play Left
(5) (Middle, Middle): Row will play Middle if she believes Column will play Middle; Column will play Middle if he believes Row will play Middle
(6) (Middle, Right): Row will play Middle if she believes Column will play Middle; Column will play Right if he believes Row will play Right
(7) (Right, Left): Row will play Right if she believes Column will play Left; Column will play Left if he believes Row will play Left
(8) (Right, Middle): Row will play Right if she believes Column will play Left; Column will play Middle if he believes Row will play Middle
(9) (Right, Right): Row will play Right if she believes Column will play Left; Column will play Right if he believes Row will play Right
What is key here is that players can rationalize playing a strategy if it is a best response to at least one strategy
Inversely, if a strategy is never a best response, playing it is not rationalizable
For this game, since each strategy is sometimes a best-response, for both players, all 9 outcomes are rationalizable
Rationalizability can sometimes find us the Nash equilibrium
Consider the game with some different payoffs
Rationalizability can sometimes find us the Nash equilibrium
Consider the game with some different payoffs
First, find all best responses
Rationalizability can sometimes find us the Nash equilibrium
Consider the game with some different payoffs
First, find all best responses, and next delete all strategies that are never a best response
Rationalizability can sometimes find us the Nash equilibrium
Consider the game with some different payoffs
First, find all best responses, and next delete all strategies that are never a best response
Rationalizability can sometimes find us the Nash equilibrium
Consider the game with some different payoffs
First, find all best responses, and next delete all strategies that are never a best response