“[I]f variations useful to any organic being do occur, assuredly individuals thus characterised will have the best chance of being preserved in the struggle for life; and from the strong principle of inheritance they will tend to produce offspring similarly characterised. This principle of preservation, I have called, for the sake of brevity, Natural Selection,” (Ch. 4).
Darwin, Charles, 1859, On the Origin of Species
Natural selection: Darwin’s greatest idea, main mechanism behind biological change, requires:
Fitness: how good a replicator is at replicating relative to other types
“Fitter” traits becomes more common in a population of replicators over time
At first glance, “players” in this game appear to be individual organisms
In the long run, its really the strategies themselves (phenotypes — behavioral/traits of an organism) that are in competition over many many generations
These are expressed in the genotypes of organisms
Assume genes are selfish and are the “agent” to model:
Choose: < phenotype (“strategy”) >
In order to maximize: < reproductive fitness >
Subject to: < environment (including other organisms!) >
Finches on the Galapagos Islands
Island experiences draughts
Finch population evolved deeper, stronger beaks that let them eat tougher seeds
Both light and dark moths existed
Soot from the industrial revolution and coal-fired power plants turned many trees black
Being dark became an advantageous trait to hide from predators
After 50 years, nearly all moths become black
John Maynard Smith
1920—2004
“[If] we want to understand why selection has favoured particular phenotypes [then] the appropriate mathematical tool is optimisation theory. We are faced with the problem of deciding what particular features ... contribute to fitness, but not with the special difficulties which arise when success depends on what others are doing. It is in the latter context that game theory becomes relevant,” (p.1).
Maynard Smith, John, 1982, Evolution and the Theory of Games
John Maynard Smith
1920—2004
“Sensibly enough, a central assumption of classical game theory is that the players will behave rationally, and according to some criterion of self-interest. Such an assumption would clearly be out of place in an evolutionary context. Instead, the criterion of rationality is replaced by that of population dynamics and stability, and the criterion of self-interest by Darwinian fitness,” (p.2).
Maynard Smith, John, 1982, Evolution and the Theory of Games
Fitness of an individual depends on what others do — strategic interaction
This creates an evolutionary biological game
John Maynard Smith
1920—2004
“A ‘strategy’ is a behavioural phenotype; i.e. it is a specification ofwhat an individual will do in any situation in which it may find itself,” (p.10).
“The idea, however, can be applied equally well to any kind of phenotypic variation, and the word strategy could be replaced by the word phenotype; for example, a strategy could be the growth form of a plant, or the age at first reproduction, or the relative numbers of sons and daughters produced by a parent,” (p.10).
Maynard Smith, John, 1982, Evolution and the Theory of Games
Fitter phenotypes enjoy reproductive success and continue into future generations
From time to time, random mutations occur that create new phenotypes
If this phenotype is more fit than the original, it may successfully invade a population and replace it
Biologists call a population configuration of phenotypes that cannot be successfully invaded an evolutionarily stable strategy (ESS)
John Maynard Smith
1920—2004
“An ESS is a strategy such that, if all the members of a population adopt it, then no mutant strategy could invade the population under the influence of natural selection,” (p.10).
Maynard Smith, John, 1982, Evolution and the Theory of Games
Main focus is on population dynamics and changes of strategy
Want to find stable ESS where populations don't change strategies
Start with large population of organisms (of same species) with same phenotype (strategy)
Within-species evolution:
Heredity:
Individuals within population are randomly matched to (to play game)
Payoffs represent (reproductive) fitness
Strategies with higher fitness spread, those with lower fitness diminish
Over time, mutations of higher fitness spread and replace those of lower fitness
ESS where a population playing a strategy can not be successfully invaded and replaced by another strategy
Consider first a population of Cooperators
Small fraction ϵ of mutants appear, who Defect
Among the large population, individuals randomly meet and interact
Expected payoff to a normal (cooperator) type: E[Cooperate]=3(1−ϵ)+1(ϵ)=3−2ϵ
Expected payoff for a mutant (defector) type: E[Defect]=4(1−ϵ)+2(ϵ)=4−2ϵ
Expected payoff to a normal (cooperator) type: E[Cooperate]=3(1−ϵ)+1(ϵ)=3−2ϵ
Expected payoff for a mutant (defector) type: E[Defect]=4(1−ϵ)+2(ϵ)=4−2ϵ
Payoff to mutants > payoff to normal types
Therefore, cooperation is not ESS
Consider next a population of Defectors
Small fraction ϵ of mutants appear, who Cooperate
Among the large population, individuals randomly meet and interact
Expected payoff to a normal (defector) type: E[Defect]=2(1−ϵ)+4(ϵ)=2+2ϵ
Expected payoff for a mutant (cooperator) type: E[Cooperate]=1(1−ϵ)+3(ϵ)=1+2ϵ
Expected payoff to a normal (defector) type: E[Defect]=2(1−ϵ)+4(ϵ)=2+2ϵ
Expected payoff for a mutant (cooperator) type: E[Cooperate]=1(1−ϵ)+3(ϵ)=1+2ϵ
Payoff to normal > payoff to mutants types
Therefore, defect is an ESS
Consider human society as a prisoners' dilemma
All of us cooperating ≻ all of us defecting
“I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world because they'd never expect it.” — Jack Handey
A dominated strategy cannot be evolutionarily stable
Evolution can be inefficient
If a strategy, s is an ESS, then (s,s) must be a Nash equilibrium
Hawk-dove game is the first example biologists studied
Game is not played by two animals of different species (i.e. an actual hawk and an actual dove)
Game is played by members of the same species playing different behavioral strategies (phenotypes)
Two individuals competing over scarce resource: V
“Dove” strategy is passive, yields entire resource to “Hawk”
“Hawk” strategy is aggressive, fights for V
Two Doves meeting will share the resource, each getting 0.5V
Two Hawks meeting will fight
Let V=10, c=2
“Hawk” ⟹ “Defect”
“Dove” ⟹ “Cooperate”
Dominant strategy to play Hawk
What type of game is this? (Look at the payoffs)
Is Hawk evolutionarily stable?
Consider a population of Hawks who encounter a mutant Dove with probability ϵ
Is Hawk evolutionarily stable?
Consider a population of Hawks who encounter a mutant Dove with probability ϵ
Expected payoff for a normal (Hawk) type: E[Hawk]=4(1−ϵ)+10(ϵ)=4+6ϵ
Is Hawk evolutionarily stable?
Consider a population of Hawks who encounter a mutant Dove with probability ϵ
Expected payoff for a normal (Hawk) type: E[Hawk]=4(1−ϵ)+10(ϵ)=4+6ϵ
Expected payoff for a mutant (Dove) type: E[Dove]=0(1−ϵ)+5(ϵ)=5ϵ
Is Hawk evolutionarily stable?
Consider a population of Hawks who encounter a mutant Dove with probability ϵ
Expected payoff for a normal (Hawk) type: E[Hawk]=4(1−ϵ)+10(ϵ)=4+6ϵ
Expected payoff for a mutant (Dove) type: E[Dove]=0(1−ϵ)+5(ϵ)=5ϵ
Hawk is ESS, a monomorphic population (all Hawks)
Is Dove evolutionarily stable?
Consider a population of Dove who encounter a mutant Hawk with probability ϵ
Is Dove evolutionarily stable?
Consider a population of Dove who encounter a mutant Hawk with probability ϵ
Expected payoff for a normal (Dove) type: E[Dove]=5(1−ϵ)+0(ϵ)=5−5ϵ
Is Dove evolutionarily stable?
Consider a population of Dove who encounter a mutant Hawk with probability ϵ
Expected payoff for a normal (Dove) type: E[Dove]=5(1−ϵ)+0(ϵ)=5−5ϵ
Expected payoff for a mutant (Hawk) type: E[Dove]=10(1−ϵ)+4(ϵ)=10−6ϵ
Is Dove evolutionarily stable?
Consider a population of Dove who encounter a mutant Hawk with probability ϵ
Expected payoff for a normal (Dove) type: E[Dove]=5(1−ϵ)+0(ϵ)=5−5ϵ
Expected payoff for a mutant (Hawk) type: E[Dove]=10(1−ϵ)+4(ϵ)=10−6ϵ
Dove is not ESS, will be invaded by Hawks!
This game is a prisoners' dilemma (when V>C)!
If V<C, the game reduces to a game of chicken!
Let V=10, c=20
Two PSNE: (Dove, Hawk), (Hawk, Dove)
If V<C, the game reduces to a game of chicken!
Let V=10, c=20
Two PSNE: (Dove, Hawk), (Hawk, Dove)
MSNE:
If V<C, the game reduces to a game of chicken!
Let V=10, c=20
Two PSNE: (Dove, Hawk), (Hawk, Dove)
MSNE: (p,q)=(VC,VC), in this case (0.50, 0.50)
Is Hawk evolutionarily stable?
Consider a population of Hawks who encounter a mutant Dove with probability ϵ
Is Hawk evolutionarily stable?
Consider a population of Hawks who encounter a mutant Dove with probability ϵ
Expected payoff for a normal (Hawk) type: E[Hawk]=−5(1−ϵ)+10(ϵ)=15ϵ−5
Is Hawk evolutionarily stable?
Consider a population of Hawks who encounter a mutant Dove with probability ϵ
Expected payoff for a normal (Hawk) type: E[Hawk]=−5(1−ϵ)+10(ϵ)=15ϵ−5
Expected payoff for a mutant (Dove) type: E[Dove]=0(1−ϵ)+5(ϵ)=5ϵ
Is Hawk evolutionarily stable?
Consider a population of Hawks who encounter a mutant Dove with probability ϵ
Expected payoff for a normal (Hawk) type: E[Hawk]=−5(1−ϵ)+10(ϵ)=15ϵ−5
Expected payoff for a mutant (Dove) type: E[Dove]=0(1−ϵ)+5(ϵ)=5ϵ
Payoff to mutant > payoff to normal
Hawk is not ESS, will be invaded by Doves!
Is Dove evolutionarily stable?
Consider a population of Doves who encounter a mutant Hawk with probability ϵ
Is Dove evolutionarily stable?
Consider a population of Doves who encounter a mutant Hawk with probability ϵ
Expected payoff for a normal (Dove) type: E[Dove]=5(1−ϵ)+0(ϵ)=5−5ϵ
Is Dove evolutionarily stable?
Consider a population of Doves who encounter a mutant Hawk with probability ϵ
Expected payoff for a normal (Dove) type: E[Dove]=5(1−ϵ)+0(ϵ)=5−5ϵ
Expected payoff for a mutant (Hawk) type: E[Hawk]=10(1−ϵ)+−5(ϵ)=10−15ϵ
Is Dove evolutionarily stable?
Consider a population of Doves who encounter a mutant Hawk with probability ϵ
Expected payoff for a normal (Dove) type: E[Dove]=5(1−ϵ)+0(ϵ)=5−5ϵ
Expected payoff for a mutant (Hawk) type: E[Hawk]=10(1−ϵ)+−5(ϵ)=10−15ϵ
Payoff to mutant > payoff to normal
Dove is not ESS, will be invaded by Hawks!
When V<C (Chicken), neither Hawk nor Dove is evolutionarily stable!
No monomorphic population is possible
This is because neither (Hawk, Hawk) or (Dove, Dove) are PSNE!
There is a better response against a Hawk (or Dove) than Hawk (or Dove) itself!
We must have a polymorphic population
Suppose some fraction of the population, p, are Hawks
We must have a polymorphic population
Suppose some fraction of the population, p, are Hawks
E[Hawk]=−5p+10(1−p)=10−15p
We must have a polymorphic population
Suppose some fraction of the population, p, are Hawks
E[Hawk]=−5p+10(1−p)=10−15p
E[Dove]=0p+5(1−p)=5−5p
We must have a polymorphic population
If 10−15p⏟E[Hawk]>5−5p⏟E[Dove], Hawks can invade
We must have a polymorphic population
If 10−15p⏟E[Hawk]>5−5p⏟E[Dove], Hawks can invade
If 10−15p⏟E[Hawk]<5−5p⏟E[Dove], Doves can invade
We must have a polymorphic population
If 10−15p⏟E[Hawk]>5−5p⏟E[Dove], Hawks can invade
If 10−15p⏟E[Hawk]<5−5p⏟E[Dove], Doves can invade
Stable only if 10−15p⏟E[Hawk]=5−5p⏟E[Dove]
We have a polymorphic population of 50% Hawks and 50% Doves
This is the same as the MSNE with p=0.50,q=0.50
In general, p,q=Vc
We have a polymorphic population of 50% Hawks and 50% Doves
This is the same as the MSNE with p=0.50,q=0.50
In general, p,q=Vc
What about V=10,c=15?
Hawk-dove game with V<C showed that pure strategies can be evolutionarily unstable
There is a cyclical invasion pattern with no stable equilibrium
Only stable equilibrium was a polymorphic population with a specific distribution of phenotypes
The side-blotched lizard (Uta stansburiana) is polymorphic with three morphs, each pursuing a different mating strategy
Each phenotype can successfully invade another: it's Rock-Paper-Scissors
Creates a 6-year population cycle
John Maynard Smith: “They have read my book!”
An Owner (of territory) and an Intruder
Individual organism might find itself in either role (as either player) at different times
The “Bourgeois strategy” conditions behavior on the organism's role:
A conditional strategy (like Bourgeois) is an ESS iff it is a strict PSNE:
Keyboard shortcuts
↑, ←, Pg Up, k | Go to previous slide |
↓, →, Pg Dn, Space, j | Go to next slide |
Home | Go to first slide |
End | Go to last slide |
Number + Return | Go to specific slide |
b / m / f | Toggle blackout / mirrored / fullscreen mode |
c | Clone slideshow |
p | Toggle presenter mode |
t | Restart the presentation timer |
?, h | Toggle this help |
o | Tile View: Overview of Slides |
Esc | Back to slideshow |
“[I]f variations useful to any organic being do occur, assuredly individuals thus characterised will have the best chance of being preserved in the struggle for life; and from the strong principle of inheritance they will tend to produce offspring similarly characterised. This principle of preservation, I have called, for the sake of brevity, Natural Selection,” (Ch. 4).
Darwin, Charles, 1859, On the Origin of Species
Natural selection: Darwin’s greatest idea, main mechanism behind biological change, requires:
Fitness: how good a replicator is at replicating relative to other types
“Fitter” traits becomes more common in a population of replicators over time
At first glance, “players” in this game appear to be individual organisms
In the long run, its really the strategies themselves (phenotypes — behavioral/traits of an organism) that are in competition over many many generations
These are expressed in the genotypes of organisms
Assume genes are selfish and are the “agent” to model:
Choose: < phenotype (“strategy”) >
In order to maximize: < reproductive fitness >
Subject to: < environment (including other organisms!) >
Finches on the Galapagos Islands
Island experiences draughts
Finch population evolved deeper, stronger beaks that let them eat tougher seeds
Both light and dark moths existed
Soot from the industrial revolution and coal-fired power plants turned many trees black
Being dark became an advantageous trait to hide from predators
After 50 years, nearly all moths become black
John Maynard Smith
1920—2004
“[If] we want to understand why selection has favoured particular phenotypes [then] the appropriate mathematical tool is optimisation theory. We are faced with the problem of deciding what particular features ... contribute to fitness, but not with the special difficulties which arise when success depends on what others are doing. It is in the latter context that game theory becomes relevant,” (p.1).
Maynard Smith, John, 1982, Evolution and the Theory of Games
John Maynard Smith
1920—2004
“Sensibly enough, a central assumption of classical game theory is that the players will behave rationally, and according to some criterion of self-interest. Such an assumption would clearly be out of place in an evolutionary context. Instead, the criterion of rationality is replaced by that of population dynamics and stability, and the criterion of self-interest by Darwinian fitness,” (p.2).
Maynard Smith, John, 1982, Evolution and the Theory of Games
Fitness of an individual depends on what others do — strategic interaction
This creates an evolutionary biological game
John Maynard Smith
1920—2004
“A ‘strategy’ is a behavioural phenotype; i.e. it is a specification ofwhat an individual will do in any situation in which it may find itself,” (p.10).
“The idea, however, can be applied equally well to any kind of phenotypic variation, and the word strategy could be replaced by the word phenotype; for example, a strategy could be the growth form of a plant, or the age at first reproduction, or the relative numbers of sons and daughters produced by a parent,” (p.10).
Maynard Smith, John, 1982, Evolution and the Theory of Games
Fitter phenotypes enjoy reproductive success and continue into future generations
From time to time, random mutations occur that create new phenotypes
If this phenotype is more fit than the original, it may successfully invade a population and replace it
Biologists call a population configuration of phenotypes that cannot be successfully invaded an evolutionarily stable strategy (ESS)
John Maynard Smith
1920—2004
“An ESS is a strategy such that, if all the members of a population adopt it, then no mutant strategy could invade the population under the influence of natural selection,” (p.10).
Maynard Smith, John, 1982, Evolution and the Theory of Games
Main focus is on population dynamics and changes of strategy
Want to find stable ESS where populations don't change strategies
Start with large population of organisms (of same species) with same phenotype (strategy)
Within-species evolution:
Heredity:
Individuals within population are randomly matched to (to play game)
Payoffs represent (reproductive) fitness
Strategies with higher fitness spread, those with lower fitness diminish
Over time, mutations of higher fitness spread and replace those of lower fitness
ESS where a population playing a strategy can not be successfully invaded and replaced by another strategy
Consider first a population of Cooperators
Small fraction ϵ of mutants appear, who Defect
Among the large population, individuals randomly meet and interact
Expected payoff to a normal (cooperator) type: E[Cooperate]=3(1−ϵ)+1(ϵ)=3−2ϵ
Expected payoff for a mutant (defector) type: E[Defect]=4(1−ϵ)+2(ϵ)=4−2ϵ
Expected payoff to a normal (cooperator) type: E[Cooperate]=3(1−ϵ)+1(ϵ)=3−2ϵ
Expected payoff for a mutant (defector) type: E[Defect]=4(1−ϵ)+2(ϵ)=4−2ϵ
Payoff to mutants > payoff to normal types
Therefore, cooperation is not ESS
Consider next a population of Defectors
Small fraction ϵ of mutants appear, who Cooperate
Among the large population, individuals randomly meet and interact
Expected payoff to a normal (defector) type: E[Defect]=2(1−ϵ)+4(ϵ)=2+2ϵ
Expected payoff for a mutant (cooperator) type: E[Cooperate]=1(1−ϵ)+3(ϵ)=1+2ϵ
Expected payoff to a normal (defector) type: E[Defect]=2(1−ϵ)+4(ϵ)=2+2ϵ
Expected payoff for a mutant (cooperator) type: E[Cooperate]=1(1−ϵ)+3(ϵ)=1+2ϵ
Payoff to normal > payoff to mutants types
Therefore, defect is an ESS
Consider human society as a prisoners' dilemma
All of us cooperating ≻ all of us defecting
“I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world because they'd never expect it.” — Jack Handey
A dominated strategy cannot be evolutionarily stable
Evolution can be inefficient
If a strategy, s is an ESS, then (s,s) must be a Nash equilibrium
Hawk-dove game is the first example biologists studied
Game is not played by two animals of different species (i.e. an actual hawk and an actual dove)
Game is played by members of the same species playing different behavioral strategies (phenotypes)
Two individuals competing over scarce resource: V
“Dove” strategy is passive, yields entire resource to “Hawk”
“Hawk” strategy is aggressive, fights for V
Two Doves meeting will share the resource, each getting 0.5V
Two Hawks meeting will fight
Let V=10, c=2
“Hawk” ⟹ “Defect”
“Dove” ⟹ “Cooperate”
Dominant strategy to play Hawk
What type of game is this? (Look at the payoffs)
Is Hawk evolutionarily stable?
Consider a population of Hawks who encounter a mutant Dove with probability ϵ
Is Hawk evolutionarily stable?
Consider a population of Hawks who encounter a mutant Dove with probability ϵ
Expected payoff for a normal (Hawk) type: E[Hawk]=4(1−ϵ)+10(ϵ)=4+6ϵ
Is Hawk evolutionarily stable?
Consider a population of Hawks who encounter a mutant Dove with probability ϵ
Expected payoff for a normal (Hawk) type: E[Hawk]=4(1−ϵ)+10(ϵ)=4+6ϵ
Expected payoff for a mutant (Dove) type: E[Dove]=0(1−ϵ)+5(ϵ)=5ϵ
Is Hawk evolutionarily stable?
Consider a population of Hawks who encounter a mutant Dove with probability ϵ
Expected payoff for a normal (Hawk) type: E[Hawk]=4(1−ϵ)+10(ϵ)=4+6ϵ
Expected payoff for a mutant (Dove) type: E[Dove]=0(1−ϵ)+5(ϵ)=5ϵ
Hawk is ESS, a monomorphic population (all Hawks)
Is Dove evolutionarily stable?
Consider a population of Dove who encounter a mutant Hawk with probability ϵ
Is Dove evolutionarily stable?
Consider a population of Dove who encounter a mutant Hawk with probability ϵ
Expected payoff for a normal (Dove) type: E[Dove]=5(1−ϵ)+0(ϵ)=5−5ϵ
Is Dove evolutionarily stable?
Consider a population of Dove who encounter a mutant Hawk with probability ϵ
Expected payoff for a normal (Dove) type: E[Dove]=5(1−ϵ)+0(ϵ)=5−5ϵ
Expected payoff for a mutant (Hawk) type: E[Dove]=10(1−ϵ)+4(ϵ)=10−6ϵ
Is Dove evolutionarily stable?
Consider a population of Dove who encounter a mutant Hawk with probability ϵ
Expected payoff for a normal (Dove) type: E[Dove]=5(1−ϵ)+0(ϵ)=5−5ϵ
Expected payoff for a mutant (Hawk) type: E[Dove]=10(1−ϵ)+4(ϵ)=10−6ϵ
Dove is not ESS, will be invaded by Hawks!
This game is a prisoners' dilemma (when V>C)!
If V<C, the game reduces to a game of chicken!
Let V=10, c=20
Two PSNE: (Dove, Hawk), (Hawk, Dove)
If V<C, the game reduces to a game of chicken!
Let V=10, c=20
Two PSNE: (Dove, Hawk), (Hawk, Dove)
MSNE:
If V<C, the game reduces to a game of chicken!
Let V=10, c=20
Two PSNE: (Dove, Hawk), (Hawk, Dove)
MSNE: (p,q)=(VC,VC), in this case (0.50, 0.50)
Is Hawk evolutionarily stable?
Consider a population of Hawks who encounter a mutant Dove with probability ϵ
Is Hawk evolutionarily stable?
Consider a population of Hawks who encounter a mutant Dove with probability ϵ
Expected payoff for a normal (Hawk) type: E[Hawk]=−5(1−ϵ)+10(ϵ)=15ϵ−5
Is Hawk evolutionarily stable?
Consider a population of Hawks who encounter a mutant Dove with probability ϵ
Expected payoff for a normal (Hawk) type: E[Hawk]=−5(1−ϵ)+10(ϵ)=15ϵ−5
Expected payoff for a mutant (Dove) type: E[Dove]=0(1−ϵ)+5(ϵ)=5ϵ
Is Hawk evolutionarily stable?
Consider a population of Hawks who encounter a mutant Dove with probability ϵ
Expected payoff for a normal (Hawk) type: E[Hawk]=−5(1−ϵ)+10(ϵ)=15ϵ−5
Expected payoff for a mutant (Dove) type: E[Dove]=0(1−ϵ)+5(ϵ)=5ϵ
Payoff to mutant > payoff to normal
Hawk is not ESS, will be invaded by Doves!
Is Dove evolutionarily stable?
Consider a population of Doves who encounter a mutant Hawk with probability ϵ
Is Dove evolutionarily stable?
Consider a population of Doves who encounter a mutant Hawk with probability ϵ
Expected payoff for a normal (Dove) type: E[Dove]=5(1−ϵ)+0(ϵ)=5−5ϵ
Is Dove evolutionarily stable?
Consider a population of Doves who encounter a mutant Hawk with probability ϵ
Expected payoff for a normal (Dove) type: E[Dove]=5(1−ϵ)+0(ϵ)=5−5ϵ
Expected payoff for a mutant (Hawk) type: E[Hawk]=10(1−ϵ)+−5(ϵ)=10−15ϵ
Is Dove evolutionarily stable?
Consider a population of Doves who encounter a mutant Hawk with probability ϵ
Expected payoff for a normal (Dove) type: E[Dove]=5(1−ϵ)+0(ϵ)=5−5ϵ
Expected payoff for a mutant (Hawk) type: E[Hawk]=10(1−ϵ)+−5(ϵ)=10−15ϵ
Payoff to mutant > payoff to normal
Dove is not ESS, will be invaded by Hawks!
When V<C (Chicken), neither Hawk nor Dove is evolutionarily stable!
No monomorphic population is possible
This is because neither (Hawk, Hawk) or (Dove, Dove) are PSNE!
There is a better response against a Hawk (or Dove) than Hawk (or Dove) itself!
We must have a polymorphic population
Suppose some fraction of the population, p, are Hawks
We must have a polymorphic population
Suppose some fraction of the population, p, are Hawks
E[Hawk]=−5p+10(1−p)=10−15p
We must have a polymorphic population
Suppose some fraction of the population, p, are Hawks
E[Hawk]=−5p+10(1−p)=10−15p
E[Dove]=0p+5(1−p)=5−5p
We must have a polymorphic population
If 10−15p⏟E[Hawk]>5−5p⏟E[Dove], Hawks can invade
We must have a polymorphic population
If 10−15p⏟E[Hawk]>5−5p⏟E[Dove], Hawks can invade
If 10−15p⏟E[Hawk]<5−5p⏟E[Dove], Doves can invade
We must have a polymorphic population
If 10−15p⏟E[Hawk]>5−5p⏟E[Dove], Hawks can invade
If 10−15p⏟E[Hawk]<5−5p⏟E[Dove], Doves can invade
Stable only if 10−15p⏟E[Hawk]=5−5p⏟E[Dove]
We have a polymorphic population of 50% Hawks and 50% Doves
This is the same as the MSNE with p=0.50,q=0.50
In general, p,q=Vc
We have a polymorphic population of 50% Hawks and 50% Doves
This is the same as the MSNE with p=0.50,q=0.50
In general, p,q=Vc
What about V=10,c=15?
Hawk-dove game with V<C showed that pure strategies can be evolutionarily unstable
There is a cyclical invasion pattern with no stable equilibrium
Only stable equilibrium was a polymorphic population with a specific distribution of phenotypes
The side-blotched lizard (Uta stansburiana) is polymorphic with three morphs, each pursuing a different mating strategy
Each phenotype can successfully invade another: it's Rock-Paper-Scissors
Creates a 6-year population cycle
John Maynard Smith: “They have read my book!”
An Owner (of territory) and an Intruder
Individual organism might find itself in either role (as either player) at different times
The “Bourgeois strategy” conditions behavior on the organism's role:
A conditional strategy (like Bourgeois) is an ESS iff it is a strict PSNE: