Suppose I announce that if any of you were late, I would give you an F
If you believe my threat, you will arrive on time, and I never have to carry out my threat
Sounds like a Nash equilibrium:
Implausible prediction: I would not actually want to carry out my threat if it came to it!
A problem of “out-of-equilibrium” play
This lesson is about the effects of threats and promises
Must learn another major refinement of Nash equilibrium
First, return to seqential games
Continue with assumption of perfect information (soon we will consider imperfect information)
A new solution concept:
Subgame perfect Nash equilibrium (SPNE): selects only Nash equilibria sustained by credible threats and promises, and rules out non-credible threats/promises
First, let’s understand what we mean by “subgame”
A subgame is any portion of a game that contains one initial note and all of its successor nodes
Idea: analyze a subgame as a game itself and ignore any history in the overall game and find what is optimal in each subgame
Subgames cannot “break” information sets
Players must know which subgame they are in, so a subgame cannot “break” an information set
Recall we defined a strategy as a complete plan of what a player will do at every decision node they (might) face
Player 1 has 1 decision (1.1) with 2 choices, so \(2^1\) possible strategies:
Recall we defined a strategy as a complete plan of what a player will do at every decision node they (might) face
Player 1 has 1 decision (1.1) with 2 choices, so \(2^1\) possible strategies:
Player 2 has 2 decision (2.1, 2.2) with 2 choices at each, so \(2^2\) possible strategies:
We can convert any sequential game in extended form (game tree) into a normal game (payoff matrix)
Payoff matrix of outcomes of all possible combinations of strategies for each player
Nash equilibria:
But remember, this is a sequential game! Which of these Nash equilibria is sequentially-rational?
Solve for rollback equilibrium via backwards induction
A process of considering “sequential rationality”:
“If I play x, my opponent will respond with y; given their response, do I really want to play x? ...”
Nash equilibria:
Rollback equilibrium: {X, (B,D)}
Nash equilibria:
Even though there are three Nash equilibria, only one is subgame perfect
Subgame perfection rules out non-credible threats or promises
Depending on context, Player 2 might threaten/promise that they will play C if Player 1 plays Y
Entrant has 2 pure strategies:
Incumbent has 2 pure strategies:
(Enter, Accommodate)
Convert this game to Normal form
Note, if Entrant plays Stay Out, doesn't matter what Incumbent plays, payoffs are the same
Solve this for Nash Equilibria...
Consider each subgame as a game itself and ignore the “history” of play that got a to that subgame
Consider a set of strategies that is optimal for all players in every subgame it reaches
That is a subgame perfect Nash equilibrium
Consider the second set of strategies, where Incumbent chooses to Fight at node I.1
What if for some reason, Incumbent is playing this strategy, and Entrant unexpectedly plays Enter?
It's not rational for Incumbent to play Fight if the game reaches I.1!
Incumbent playing Fight at I.1 is not a Nash Equilibrium in this subgame!
Thus, Nash Equilibrium (Stay Out, Fight) is not sequentially rational
Only (Enter, Accommodate) is a Subgame Perfect Nash Equilibrium (SPNE)
These strategy profiles for each player constitute a Nash equilibrium in every possible subgame!
Simple connection: rollback equilibrium is always SPNE!
“if you Enter, I will Fight!”
This threat is not credible because playing Fight in response to Enter is not rational!
The strategy is not Subgame Perfect!
So far, assumed rules of the game are fixed
In many strategic situations, players have incentives to try to affect the rules of the game for their own benefit
A strategic move (“game changer”) is an action taken outside the rules an existing game by transforming it into a two-stage game
Threats: if other players don’t choose your preferred move, you will play in a manner that will be bad for them (in second stage)
Promises: if other players choose your preferred move, you will play in a manner that will be good for them (in second stage)
Commitments: irreversibly limit your choice of action, unconditional on other players’ actions
Key: threats and promises are often costly if you must carry them out against your own interest!
If a threat works and elicits the desired behavior in others, no need to carry it out
If a promise elicits the desired behavior in others, cost of performing the promise
For a strategic move to work, it must be:
Other players must believe you will actually do in the second stage what you threaten/promise you will do during the first stage
Your parents probably (tried to) used strategic moves on you
You may have (rightly) questioned their credibility
“Talk is cheap”
Promises and threats without commitment will not change equilibrium behavior (with perfect information)
If you try to bluff in poker, and your rivals know what cards you have, they will call your bluff
Promises or threats must be incentive-compatible to work
In game theory terms: strategy must be subgame perfect
Subgame perfection rules out Nash equilibria relying upon non-credible threats and promises; keeps only behavior that is optimal under every circumstance!
Threats and promises can be credible with commitment
A commitment changes the game in a way that forces you to carry out your promise or threat
Odysseus and the Sirens by John William Waterhouse, Scene from Homer's The Odyssey
A commitment is an action taken unconditional on other players' actions that limits your own actions
If credible, tantamount to changing the order of the game at Stage II, so that the player making the commitment moves first
Can change outcomes of following games, since it changes other players' expectations of the consequences of their own actions
Take the game of Chicken
Both players want to act tough from the beginning and project an image that they'll never back down, so the other player must
But what makes a credible commitment?
Only a visible and irreversible action commits Row to going straight is credible
Forces Column to Swerve
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Suppose I announce that if any of you were late, I would give you an F
If you believe my threat, you will arrive on time, and I never have to carry out my threat
Sounds like a Nash equilibrium:
Implausible prediction: I would not actually want to carry out my threat if it came to it!
A problem of “out-of-equilibrium” play
This lesson is about the effects of threats and promises
Must learn another major refinement of Nash equilibrium
First, return to seqential games
Continue with assumption of perfect information (soon we will consider imperfect information)
A new solution concept:
Subgame perfect Nash equilibrium (SPNE): selects only Nash equilibria sustained by credible threats and promises, and rules out non-credible threats/promises
First, let’s understand what we mean by “subgame”
A subgame is any portion of a game that contains one initial note and all of its successor nodes
Idea: analyze a subgame as a game itself and ignore any history in the overall game and find what is optimal in each subgame
Subgames cannot “break” information sets
Players must know which subgame they are in, so a subgame cannot “break” an information set
Recall we defined a strategy as a complete plan of what a player will do at every decision node they (might) face
Player 1 has 1 decision (1.1) with 2 choices, so \(2^1\) possible strategies:
Recall we defined a strategy as a complete plan of what a player will do at every decision node they (might) face
Player 1 has 1 decision (1.1) with 2 choices, so \(2^1\) possible strategies:
Player 2 has 2 decision (2.1, 2.2) with 2 choices at each, so \(2^2\) possible strategies:
We can convert any sequential game in extended form (game tree) into a normal game (payoff matrix)
Payoff matrix of outcomes of all possible combinations of strategies for each player
Nash equilibria:
But remember, this is a sequential game! Which of these Nash equilibria is sequentially-rational?
Solve for rollback equilibrium via backwards induction
A process of considering “sequential rationality”:
“If I play x, my opponent will respond with y; given their response, do I really want to play x? ...”
Nash equilibria:
Rollback equilibrium: {X, (B,D)}
Nash equilibria:
Even though there are three Nash equilibria, only one is subgame perfect
Subgame perfection rules out non-credible threats or promises
Depending on context, Player 2 might threaten/promise that they will play C if Player 1 plays Y
Entrant has 2 pure strategies:
Incumbent has 2 pure strategies:
(Enter, Accommodate)
Convert this game to Normal form
Note, if Entrant plays Stay Out, doesn't matter what Incumbent plays, payoffs are the same
Solve this for Nash Equilibria...
Consider each subgame as a game itself and ignore the “history” of play that got a to that subgame
Consider a set of strategies that is optimal for all players in every subgame it reaches
That is a subgame perfect Nash equilibrium
Consider the second set of strategies, where Incumbent chooses to Fight at node I.1
What if for some reason, Incumbent is playing this strategy, and Entrant unexpectedly plays Enter?
It's not rational for Incumbent to play Fight if the game reaches I.1!
Incumbent playing Fight at I.1 is not a Nash Equilibrium in this subgame!
Thus, Nash Equilibrium (Stay Out, Fight) is not sequentially rational
Only (Enter, Accommodate) is a Subgame Perfect Nash Equilibrium (SPNE)
These strategy profiles for each player constitute a Nash equilibrium in every possible subgame!
Simple connection: rollback equilibrium is always SPNE!
“if you Enter, I will Fight!”
This threat is not credible because playing Fight in response to Enter is not rational!
The strategy is not Subgame Perfect!
So far, assumed rules of the game are fixed
In many strategic situations, players have incentives to try to affect the rules of the game for their own benefit
A strategic move (“game changer”) is an action taken outside the rules an existing game by transforming it into a two-stage game
Threats: if other players don’t choose your preferred move, you will play in a manner that will be bad for them (in second stage)
Promises: if other players choose your preferred move, you will play in a manner that will be good for them (in second stage)
Commitments: irreversibly limit your choice of action, unconditional on other players’ actions
Key: threats and promises are often costly if you must carry them out against your own interest!
If a threat works and elicits the desired behavior in others, no need to carry it out
If a promise elicits the desired behavior in others, cost of performing the promise
For a strategic move to work, it must be:
Other players must believe you will actually do in the second stage what you threaten/promise you will do during the first stage
Your parents probably (tried to) used strategic moves on you
You may have (rightly) questioned their credibility
“Talk is cheap”
Promises and threats without commitment will not change equilibrium behavior (with perfect information)
If you try to bluff in poker, and your rivals know what cards you have, they will call your bluff
Promises or threats must be incentive-compatible to work
In game theory terms: strategy must be subgame perfect
Subgame perfection rules out Nash equilibria relying upon non-credible threats and promises; keeps only behavior that is optimal under every circumstance!
Threats and promises can be credible with commitment
A commitment changes the game in a way that forces you to carry out your promise or threat
Odysseus and the Sirens by John William Waterhouse, Scene from Homer's The Odyssey
A commitment is an action taken unconditional on other players' actions that limits your own actions
If credible, tantamount to changing the order of the game at Stage II, so that the player making the commitment moves first
Can change outcomes of following games, since it changes other players' expectations of the consequences of their own actions
Take the game of Chicken
Both players want to act tough from the beginning and project an image that they'll never back down, so the other player must
But what makes a credible commitment?
Only a visible and irreversible action commits Row to going straight is credible
Forces Column to Swerve